__CANON__
DECK 12 · MACHINE 09 · REDEMPTION

BACKBOARD

The free-throw cage, run by a crew member with a very long arm. Angle sweeps, you lock it, then speed sweeps and you lock that. Every basket pays tickets — and the readout tells you the physics you just used.

TICKETS: 0 THE PRIZE COUNTER →
BACKBOARD TAP OR SPACE TICKETS: 0
SHOTS 0MADE 0STREAK 0SCORE 0ANGLE SPEED 0%PREDICTED RANGE 0px

What this machine is actually teaching

Every shot is projectile motion. Once the ball leaves your hands only two things decide where it lands: the angle you launched it at and how fast it was going. Gravity does the rest, the same way every time.

The range of a throw follows R = v² · sin(2θ) / g. Because of that sin(2θ), 45° throws the furthest for a given speed — and every distance short of maximum can be reached two ways: a flat fast arc, or a high floaty one. Watch the dotted line: 30° and 60° land in the same place.

Which one should you pick? The high arc drops more steeply into the hoop, so it has a bigger target to fall through — which is exactly why real free throws are shot high, not flat.

SPOT TWOMID DECK
YOUR MARK HERE
The banner between the decks
$382PER MO · TAKE THIS SPOT