· DECK 13 · THE MIND BAY · TEASER 02 ·

HEADCOUNT

A crowd of crew beams aboard and is gone before you can count on your fingers. How many were there? Levels add bodies and steal time. Number sense at a glance.

THE MIND BAY

CALM MODE turns off every clock. Same teaser, no pressure — a session is twenty questions at your own pace.

· MACHINE ·HEADCOUNT
· HOW IT PLAYS ·

A crowd appears for a moment. Pick how many you saw (tap, or 1 · 2 · 3). It gets bigger and faster as you climb.

· MORE ON THIS DECK ·

THE OTHER TEASERS

· THE FRAMEWORK · THREE SPOTS · ONE HOUSE ·

THE RATE CARD

Three spots on this page — top, middle, foot — priced top-down. The machine runs on them. Nothing else here is for sale but vessels.

· HOUSE RULES ·

No purchase. Ever.

This machine is free and sponsor-fueled. Scores are for the board and for discounts on vessels — never for prizes behind a buy-in.

· FOR EVERYONE ·

Keys or thumbs.

Every control is a big button, a number key, or a tap on the screen. Day mode is one tap. Every free machine has a DAILY board that is the same for everyone. Scores live on your device.