· DECK 12 · THE ARCADE · MACHINE 01 ·

THE BEAM

The claw, if the claw were a tractor beam. Sweep the emitter, fire, and whatever the beam catches is yours at the play price. Crew vessels drift near. Salvage tumbles deep and fast — hit one and the upside is yours. Every lock lands a vessel. Never an empty claw.

THE ARCADE
· MACHINE ·THE BEAM
· HOW IT PLAYS ·

← → or drag to sweep the emitter. SPACE, FIRE, or tap the screen to lock. Every lock lands a vessel — crew vessels are the floor, salvage is the upside. Skill only. Never rigged.

· MORE ON THIS DECK ·

THE OTHER MACHINES

· THE FRAMEWORK · THREE SPOTS · ONE HOUSE ·

THE RATE CARD

Three spots on this page — top, middle, foot — priced top-down. The machine runs on them. Nothing else here is for sale but vessels.

· HOUSE RULES ·

Every lock lands a vessel.

The Beam sells vessels; the game decides which one. One lock is one vessel at the play price — crew vessels are the floor, salvage is the upside. Skill only, never rigged, inventory-live. 18+.

· FOR EVERYONE ·

Keys or thumbs.

Every control is a big button, a number key, or a tap on the screen. Day mode is one tap. Every free machine has a DAILY board that is the same for everyone. Scores live on your device.